Game Scoring
From a solitary piano motif haunting a moonlit dungeon to sweeping orchestral climaxes at the edge of worlds — music composed to carry the soul of your game.
My Approach
A game score is not background music — it is the invisible narrator. Trained in the classical tradition of Paris conservatories, and drawn into Japanese aesthetic sensibility — the beauty found in transience, the profound depth beneath stillness — I compose cues that hold the emotional weight of a world."
Each piece is built as an emotional landscape: a quiet piano line threading through a forgotten forest, a harpsichord fugue that tightens beneath a boss's descent, an orchestral swell that arrives at the precise moment a hero understands what they must sacrifice. The music speaks before the dialogue does.
I work with indie developers and independent studios who need more than functional loops — those seeking a narrative partner in sound: someone who reads the world they have built, and reflects it back through melody, silence, and everything in between.
Piano at the Core
Every composition begins at the keyboard. Whether as an intimate solo motif or the harmonic spine beneath a full orchestra, piano is the thread that gives each score its voice.
NeoBaroque & Medieval Palette
Harpsichord counterpoint, pipe organ overtones, and Baroque structural rigour blended with modern orchestration — for fantasy worlds that feel genuinely ancient and vast.
Emotional Landscapes
From the quiet ache of a world ending to the adrenaline of an isekai battle. Each cue is crafted to move the player, not merely accompany them.
MIDI Craftsmanship
Six years of MIDI expertise and top-tier virtual instruments including Pianoteq. Meticulous dynamics, voicing, and velocity — delivered clean, loop-ready, and at professional quality.
Instrumentation
DÉMO
Game Scoring
Frequently Asked Questions
My work centres on RPG, fantasy, action, adventure, and isekai — genres where the music carries a world's emotional weight. I also score medieval and NeoBaroque atmospheres, exploration cues, and intimate character moments. If your game has a specific aesthetic, get in touch and we can discuss whether it is a good fit.
Yes — all scoring work is conducted remotely. I collaborate with developers across Europe, Asia, and beyond. Delivery formats (stems, loops, WAV, MIDI) are agreed at the outset of each project.
My scores are built around piano as the primary voice, with orchestral layers drawn from pipe organ, harpsichord, contrabass, violin, and pipa. I work with high-quality virtual instruments including Pianoteq, with six years of MIDI production experience.
I begin by reading the world — the visual references, the narrative tone, the emotional arc you want the music to serve. I do not score to a rough cut without first understanding what the music needs to do before the picture begins. We will discuss your project at length before any composition starts.
Yes. Stems, seamless loops, and adaptive music structures are all available depending on your implementation needs. I am familiar with the practical requirements of game audio delivery.
I am based in Jyväskylä, Central Finland. Location has no bearing on scoring work — everything is delivered digitally. Finnish, French, and English are all working languages for correspondence.
Ready to score your world?
Whether you're building an indie RPG, an isekai adventure, or a medieval action game — let's craft a soundtrack that feels inevitable. Share your vision and we'll build its sound.